3.1.0
Raid Analysis, Oasis Search & Scoped Storage
Major feature update adding Raid Analysis, Oasis Search, scoped multi-account storage, and interactive first-run hints.
New
- Raid analysis tool that reads rally point returning waves and reports total bounty, carry capacity, and load efficiency.
- Statistics breakdown in Raid Analysis showing pooled load efficiency, four-resource haul split, and wave counts across five load percentage bands.
- Returning waves list showing origin coordinates, units, haul breakdown, and color-coded fill indicators.
- Wave sorting options by haul, load efficiency, or arrival time with remembered preference.
- In-game Raid analysis button injected into the rally point header to open raid reports directly inside the game.
- Oasis beasts search tool that scans map tiles for unowned oases, animal garrisons, and resource bonuses as you browse the map.
- Floating in-game map window with minimize and restore controls to inspect scanned oases directly over the Travian map.
- Oasis selection model with checkboxes, Select all, Open selected, and Open all batch actions.
- Freshness filter hiding tiles older than a chosen time window with relative timestamps and color-coded age pills.
- Option to skip farm-list expansion during inactive scraping to speed up searches on accounts with large raid lists.
- Interactive spotlight hints highlighting new controls with a dimmed overlay on first use.
Improved
- Storage scoped per Travian account and village, preventing data overwrites between different accounts in the same browser.
- Automatic migration of legacy un-scoped storage data into the new scoped structure.
- Switched licensing backend connection from local development to production server.
Fixed
- Fixed search URL parameter formatting when building queries for inactivesearch.com.
- Fixed CSS styling conflict where hint overlay classes darkened form field labels.
- Fixed timing issue in first-run spotlight positioning when opening hidden panels.

